# Dating type games

var $jscomp=$jscomp ;$jscomp.scope=;$jscomp.array Iterator Impl=function(b)function w(a,b)function A(a)function D(a,b,c)function x(a,b,c)function H(a,b,c,e,h)function F(a,b,c,h)function I(a)function z(a, b)function r(a,b,c)c.d(a,"h",function());c.d(a,"create Element",function());c.d(a,"clone Element",function());c.d(a,"Component",function());c.d(a,"render",function());c.d(a,"rerender",function());c.d(a,"options",function());var u=, E=[], B=[], K="function"==typeof b? 1, Q=;k(z.prototype,);a.default=}).call(a,c(6))},function(b),function(b,a,c),function(b,a,c),function(b,a,c),function(b,a,c),function(b,a,c),function(b),function(b,a,c),function(b),function(b,a,c),function(b),function(b),function(b),function(b,a,c),function(b,a,c){function d(a)function g(a,b)function f(a,b)function k(a,b)function m(a,b),function(b,a,c),function(b,a),function(b,a),function(b,a),function(b,a,c),function(b,a,c){(function(a){!b.resolve()bind(b.resolve()):set Timeout, G=/acit|ex(? :s|g|n|p|$)|rph|ows|mnc|ntw|ine[ch]|zoo|^ord/i, N=[], M=[], P=0, L=! function(b), function(b,a,c),function(b,a,c){a=b.exports=c(1)(! Obstacles must be overcome before progressing in the game and there are many characters with which to interact each "day" within the game.The main character must sleep every "night" within the game in order to continue on to the next day of interacting with other characters - many of which are capable of having romantic encounters with the main character.

If you do not answer quickly enough, you lose the chance to proceed with that partner.